AoeStats
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Arena

509506157Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 62m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
917
+23
🇦🇺 Hindustanis · Australia
916
+10
🇦🇺 Italians · Australia
889
+11
🇦🇺 Danes · Australia
860
+12
🇺🇸 Bohemians · United States
827
-12
🇧🇴 Khmer · Bolivia
818
-12
🇦🇷 Vikings · Argentina
763
-10
🇧🇴 Franks · Bolivia
737
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 2,295 10:14 14:50 31:07 ⛏ Fast Castle
36 2,253 10:24 18:22 31:13 ⛏ Fast Castle
30 1,903 10:50 14:55 28:55 ⛏ Fast Castle
26 1,633 10:00 20:54 33:34 ⛏ Fast Castle
25 1,564 12:26 17:02 33:38 ⛏ Fast Castle
25 1,547 10:19 15:31 32:58 ⛏ Fast Castle
17 1,073 10:49 19:37 33:13 ⛏ Fast Castle
12 737 12:54 20:40 33:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,720 22,065 24,275 950 95,010 114,932
34,715 28,770 25,535 4,100 93,120 99,742
40,905 27,060 16,985 3,450 88,400 118,664
35,440 18,165 28,900 1,905 84,410 119,417
34,645 22,840 17,000 3,475 77,960 88,140
33,205 15,125 18,085 2,300 68,715 99,767
38,135 12,665 4,690 1,900 57,390 69,304
19,630 17,130 14,005 1,755 52,520 75,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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