AoeStats
← kurmanaliev969

Black Forest

510615305Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 93m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
592
+11
🇩🇪 Britons · Germany
584
+11
🇮🇹 Italians · Italy
558
+12
🇰🇬 Bohemians · Kyrgyzstan
514
-13
🇰🇬 Danes · Kyrgyzstan
456
-11
🇩🇪 Slavs · Germany
455
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 2,708 12:16 24:53 38:44 ⛏ Fast Castle
22 2,099 11:58 24:11 40:28 ⛏ Fast Castle
21 1,951 11:50 27:08 33:29 ⚔ Towers FC into Fast Imp
19 1,770 11:56 20:03 38:49 ⛏ Fast Castle
13 1,264 12:24 22:36 32:44 ⛏ Fast Castle
12 1,109 12:17 22:58 37:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,740 50,164 44,115 4,270 141,289 191,384
26,435 49,185 45,510 2,200 123,330 179,005
55,740 29,480 21,750 3,965 110,935 156,757
42,830 20,630 31,785 2,800 98,045 138,962
23,165 36,768 32,260 4,730 96,923 158,733
23,695 24,810 21,915 3,460 73,880 143,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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