AoeStats
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Baltic

510609445Analyzed
3v3 RM · 19h ago on Oct 1, 2026· 41m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
645
+10
🇨🇦 Vikings · Canada
459
+17
🇩🇰 Teutons · Denmark
387
+21
🇰🇬 Byzantines · Kyrgyzstan
536
-22
🇰🇬 Danes · Kyrgyzstan
471
-15
🇩🇪 Portuguese · Germany
470
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,178 10:09 25:11 36:07 ⛏ Fire Galleys into Fish Boom FC
17 682 10:15 22:49 38:47 ⚔ FC into Skirms
16 660 12:11 23:53 — ⚔ Skirmisher Rush
15 599 11:19 22:39 34:05 ⛏ Fish Boom FC
13 519 11:53 23:28 — ◆ Galleys FC
12 493 12:02 23:52 36:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,000 17,035 5,745 500 39,280 46,011
10,525 11,355 5,000 3,905 30,785 37,994
10,085 9,161 3,435 1,045 23,726 26,994
7,650 9,730 3,659 970 22,009 28,352
8,740 8,710 1,830 750 20,030 23,481
7,385 8,873 1,265 1,640 19,163 26,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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