AoeStats
← kurmanaliev969

Black Forest

510593816Analyzed
3v3 RM · 17h ago on Oct 1, 2026· 78m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Bohemians · Kyrgyzstan
516
+20
🇰🇬 Danes · Kyrgyzstan
454
+17
🇩🇪 Slavs · Germany
453
+17
🇺🇸 Mongols · United States
522
-18
🇲🇽 Burgundians · Mexico
469
-16
🇺🇸 Magyars · United States
456
-15
Player eAPM Actions Feudal Castle Imperial Opening
129 10,163 13:45 29:38 40:37 ⛏ Fast Castle
22 1,694 11:29 23:25 36:55 ⛏ Fast Castle
20 1,570 10:57 17:43 39:25 ⛏ Fast Castle
19 1,503 14:59 22:32 38:27 ⛏ Fast Castle
15 1,208 12:48 23:26 34:00 ⛏ Fast Castle
8 649 16:08 23:47 36:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,260 47,175 42,285 4,230 122,950 136,134
27,445 37,527 23,910 1,890 90,772 108,907
31,535 21,623 23,810 3,420 80,388 127,352
27,810 21,249 23,170 5,320 77,549 116,230
34,170 14,201 25,990 2,850 77,211 100,585
18,345 25,855 22,665 4,480 71,345 90,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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