AoeStats
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Black Forest

510394285Analyzed
3v3 RM · 15h ago on Sep 30, 2026· 84m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Bohemians · Kyrgyzstan
492
+24
🇰🇬 Danes · Kyrgyzstan
434
+20
🇩🇪 Byzantines · Germany
433
+20
🇬🇧 Franks · United Kingdom
592
-22
🇬🇧 Inca · United Kingdom
521
-19
🇦🇷 Sicilians · Argentina
443
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 1,475 11:36 24:22 39:23 ⛏ Fast Castle
14 1,202 12:41 19:57 39:42 ⛏ Fast Castle
13 1,101 12:22 22:27 32:11 ⛏ Fast Castle
10 855 12:45 20:53 43:26 ⛏ Fast Castle
9 739 12:59 24:22 42:04
8 699 12:10 31:00 40:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,455 28,495 33,515 3,475 93,940 151,049
33,135 31,049 17,530 1,550 83,264 95,620
22,680 29,524 25,195 2,825 80,224 140,025
27,715 16,925 21,310 4,055 70,005 78,156
24,785 19,077 18,535 3,820 66,217 125,294
24,040 16,015 13,980 2,455 56,490 76,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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