AoeStats
← kurmanaliev969

Black Forest

510381333Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 86m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Bohemians · Kyrgyzstan
468
+24
🇩🇪 Slavs · Germany
416
+17
🇰🇬 Danes · Kyrgyzstan
416
+18
🇩🇪 Berbers · Germany
461
-17
🇨🇳 Teutons · China
459
-17
🇮🇪 Britons · Ireland
443
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 1,619 11:21 23:21 37:16 ⛏ Fast Castle
17 1,430 12:11 17:32 37:12 ⛏ Fast Castle
16 1,381 15:38 26:47 42:58 ⛏ Fast Castle
14 1,186 11:43 21:16 34:00 ⛏ Fast Castle
11 973 16:14 35:10 53:53 ⚔ Towers FC
10 876 13:50 31:24 47:08 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,850 42,334 31,745 5,015 122,944 172,438
43,410 28,295 33,140 5,550 110,395 137,520
32,130 38,720 29,625 4,900 105,375 136,959
32,600 25,509 22,695 5,480 86,284 151,629
26,280 30,855 24,680 700 82,515 87,200
23,575 18,102 12,600 3,940 58,217 60,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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