AoeStats
← Oscar Romaci

Arabia

509743265Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 74m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
36 2,702 11:49 26:55 46:52
21 1,572 14:07 20:20 35:17
16 1,211 10:19 21:00 37:08 ⚔ Scout Rush
14 1,065 12:43 25:17 41:32
12 916 13:29 19:27 31:45 ⛏ Fast Castle
6 422 12:29 18:06 43:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,015 75,505 15,890 4,410 116,820 134,549
32,785 29,160 19,850 3,225 85,020 98,090
30,395 24,973 19,085 2,650 77,103 100,649
24,630 19,240 18,575 3,750 66,195 83,272
26,565 22,000 10,365 2,540 61,470 78,771
12,830 8,470 6,315 2,250 29,865 41,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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