AoeStats
← Fulcrum

Arabia

509939941Analyzed
1v1 RM · 3d ago on Sep 28, 2026· 16m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1127
+15
🇯🇵 Varangians · Japan
1096
-15

Win probability

Fulcrum's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,218 analysed 1v1 players on Arabia.
teban0721 C
Feudal Age 10:46 vs 9:49
btm 24%
Castle Age — vs 21:49
btm 0%
Imperial Age — vs 38:58
btm 0%
eAPM 41 vs 39
top 45%
First military 8:52 vs 10:33
top 18%
▼ Slow Feudal Age at 10:46 — slower than 76% of analysed players on Arabia
▲ Early military at 8:52 (Militia) — earlier than 82% of analysed players on Arabia
▲ Town centers almost never idle — 39s across the first 16:15
Fulcrum C
Feudal Age 11:28 vs 9:49
btm 13%
Castle Age 15:32 vs 21:49
top 3%
Imperial Age — vs 38:58
btm 0%
eAPM 26 vs 39
btm 23%
▼ Slow Feudal Age at 11:28 — slower than 87% of analysed players on Arabia
▲ Fast Castle Age at 15:32 — faster than 97% of analysed players on Arabia
▼ Low eAPM (26) — busier hands win idle time back
▼ Loom after the Feudal click (9:19) — usually safest before it
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