AoeStats
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Nomad

509281728Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 56m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burmese · Colombia
1218
+17
🇨🇴 Dravidians · Colombia
1183
+19
🇦🇷 Saxons · Argentina
1253
-18
🇦🇷 Vikings · Argentina
1236
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,336 13:06 28:07 49:18 ⚔ Fish Boom into M@A
29 1,607 13:15 20:20 39:40 ⚔ Fish Boom into Galleys into Archers FC
28 1,593 11:42 27:23 46:41
21 1,155 13:52 19:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,495 13,547 7,950 1,280 49,272 54,492
11,660 21,149 8,920 2,705 44,434 45,114
12,835 15,774 7,675 3,935 40,219 45,737
4,940 3,058 570 1,505 10,073 9,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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