AoeStats
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Arena

510467408Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 28m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Britons · Vietnam
960
+15
🇻🇳 Franks · Vietnam
854
+21
🇨🇳 Chinese · China
966
-19
🇨🇳 Saxons · China
918
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 808 10:05 13:54 25:16 ⛏ Fast Castle
28 814 9:20 15:26 — ⛏ Fast Castle
26 747 10:32 14:06 28:10 ⛏ Fast Castle
15 434 11:17 15:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,770 8,185 1,880 1,700 22,535 27,559
5,280 4,465 4,945 650 15,340 15,908
5,375 6,015 1,450 750 13,590 16,339
4,215 2,870 1,080 870 9,035 10,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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