AoeStats
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Arena

509710565Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 100m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1343
+12
🇦🇷 Britons · Argentina
1249
+16
🇹🇼 Varangians · Taiwan
1352
-17
🇬🇧 Bohemians · United Kingdom
1163
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 6,517 10:18 14:09 28:41 ⛏ Fast Castle
32 3,213 10:50 14:56 29:37 ⛏ Fast Castle
31 3,158 10:40 14:26 32:59 ⛏ Fast Castle
31 3,086 11:08 14:57 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,115 66,270 45,595 5,725 179,705 198,110
69,320 51,247 40,995 6,505 168,067 198,832
56,965 58,745 27,720 5,290 148,720 179,437
50,210 41,540 23,610 2,060 117,420 122,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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