AoeStats
← Furious Destroyer

Arena

509796233Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 32m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
985
+5
🇺🇸 Britons · United States
816
+10
🇺🇸 Celts · United States
806
+10
🇺🇸 Spanish · United States
687
+24
🇺🇸 Malians · United States
711
-12
🇬🇧 Franks · United Kingdom
701
-11
🇦🇷 Teutons · Argentina
642
-8
🇵🇪 Vietnamese · Peru
627
-8
Player eAPM Actions Feudal Castle Imperial Opening
42 1,386 13:31 22:56 29:28 ⛏ Fast Imperial
28 904 11:58 15:48 29:46 ⛏ Fast Castle
26 861 12:30 18:42 — ⛏ Fast Castle
20 642 12:08 24:23 —
17 565 12:00 18:59 — ⛏ Fast Castle
14 475 12:38 18:07 31:24 ⛏ Fast Castle
14 467 11:26 19:38 — ⛏ Fast Castle
14 447 12:51 19:46 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,350 24,220 1,865 800 34,235 36,261
13,180 9,480 3,515 855 27,030 34,047
8,975 7,755 3,175 1,500 21,405 24,047
9,310 7,930 1,405 1,010 19,655 26,760
9,645 6,770 2,755 200 19,370 23,443
7,170 5,710 440 990 14,310 17,846
6,750 5,990 1,115 300 14,155 18,154
6,330 4,445 725 200 11,700 13,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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