AoeStats
← Dovahkiin

Yucatan

510592691Analyzed
3v3 RM · 18h ago on Oct 1, 2026· 31m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1057
+12
🇳🇱 Hindustanis · Netherlands
1046
+13
🇹🇷 Armenians · Türkiye
976
+16
🇩🇪 Spanish · Germany
1006
-15
🇩🇪 Saxons · Germany
1003
-15
🇩🇪 Britons · Germany
916
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,243 10:55 25:50 — ⚔ M@A Rush
37 1,179 10:20 17:43 — ⛏ Fast Castle
36 1,143 9:21 20:16 — ⚔ Scout Rush
25 786 12:58 19:36 — ⛏ Fast Castle
23 732 11:18 16:12 — ⛏ Fast Castle
21 660 11:28 17:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,355 4,988 1,325 1,120 15,788 18,552
5,650 4,775 760 850 12,035 14,334
5,800 3,440 300 1,840 11,380 12,731
6,205 3,373 940 200 10,718 14,236
5,350 3,185 665 1,120 10,320 11,810
5,255 3,035 690 850 9,830 11,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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