AoeStats
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Arena

509775319Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 50m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
858
+14
🇲🇽 Cumans · Mexico
830
+15
🇲🇽 Bohemians · Mexico
815
+16
🇦🇷 Varangians · Argentina
731
+19
🇨🇦 Bohemians · Canada
931
-21
🇨🇴 Persians · Colombia
831
-17
🇨🇴 Byzantines · Colombia
736
-13
🇨🇴 Ethiopians · Colombia
735
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,673 9:35 17:37 30:20 ⛏ Fast Castle
19 932 16:37 22:15 37:45 ⛏ Fast Castle
17 873 11:47 21:32 36:06 ⚔ FC into Archers
17 857 13:39 23:48 34:00 ⚔ M@A Rush
15 727 11:13 18:14 33:15 ⚔ FC into Archers
14 684 10:48 21:59 36:28 ⛏ Fast Castle
13 666 12:43 22:34 39:47 ⚔ Skirmisher Rush
10 504 11:44 17:38 47:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,225 13,905 11,030 3,100 49,260 62,666
16,545 13,435 9,895 3,750 43,625 53,813
16,830 12,240 9,360 3,065 41,495 54,008
16,585 13,570 8,130 1,605 39,890 46,265
13,330 13,660 4,350 3,000 34,340 54,550
15,245 8,860 7,840 2,050 33,995 34,784
15,140 13,585 3,165 1,800 33,690 44,368
8,595 7,760 4,390 650 21,395 21,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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