AoeStats
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Pilgrims

509233769Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 61m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
924
+10
🇨🇴 Chinese · Colombia
812
+14
🇨🇴 Ethiopians · Colombia
705
+18
🇨🇦 Varangians · Canada
779
-14
🇧🇷 Goths · Brazil
762
-14
🇺🇸 Huns · United States
758
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,728 11:56 21:32 41:13 ⛏ Fish Boom FC
24 1,462 7:17 25:11 36:43 ⛏ Fast Castle
22 1,367 15:22 22:00 42:55 ⚔ Fish Boom into Drush FC into Skirms
13 815 13:11 26:12 40:09 ⚔ Fish Boom into Archers into Fire Galleys
10 625 11:09 19:46 43:41 ⛏ Fish Boom FC
6 367 9:39 23:33 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,090 32,430 13,225 6,100 89,845 96,081
32,030 15,515 19,405 1,725 68,675 72,521
16,130 23,310 12,970 1,700 54,110 79,978
19,470 17,575 12,370 2,590 52,005 65,324
11,050 16,180 7,730 1,100 36,060 37,823
6,060 4,510 1,095 2,075 13,740 13,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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