AoeStats
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MegaRandom

509954748Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 78m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
584
+6
🇺🇸 Gurjaras · United States
579
+6
🇮🇹 Spanish · Italy
430
-8
🇦🇺 Japanese · Australia
228
-4
Player eAPM Actions Feudal Castle Imperial Opening
19 1,494 15:56 28:08 51:50 ⚔ FC into Scouts
11 866 10:47 25:34 53:09
10 789 13:49 22:27 46:52 ⚔ Archer Rush
7 539 12:57 22:13 50:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,300 26,630 19,865 11,450 85,245 92,121
40,280 13,505 23,020 2,950 79,755 107,970
21,220 21,630 15,300 5,605 63,755 78,439
21,380 14,407 13,510 2,625 51,922 64,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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