AoeStats
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Nomad

510397042Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 30m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Persians · Czechia
946
+16
🇧🇪 Malians · Belgium
897
+18
🇩🇪 Tupi · Germany
995
-19
🇺🇸 Saxons · United States
893
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,067 16:22 27:24 — ⚔ Fish Boom into M@A into Fire Galleys into Skirms
25 744 15:03 18:27 — ⛏ Fish Boom FC
24 716 14:53 19:35 — ⛏ Fish Boom FC
23 688 14:55 30:06 — ⚔ Fish Boom into Champis into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,135 5,780 1,920 950 16,785 18,002
6,125 6,118 1,530 985 14,758 14,873
4,475 5,250 1,070 300 11,095 14,955
4,615 4,395 1,000 350 10,360 12,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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