AoeStats
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Nomad

510166926Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 52m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Persians · Czechia
913
+18
🇺🇸 Danes · United States
879
+19
🇺🇸 Britons · United States
1025
-22
🇺🇸 Ethiopians · United States
872
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 3,722 13:42 26:40 47:25 ⚔ Archers into Fish Boom
47 2,464 13:29 21:12 46:00 ⛏ Fish Boom into Fire Galleys FC
28 1,456 16:04 20:43 40:59 ⛏ Fish Boom
23 1,174 13:35 24:30 38:52 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
22,335 66,955 3,450 980 93,720 97,446
14,810 14,495 8,565 4,505 42,375 45,745
15,095 16,008 9,225 1,050 41,378 45,268
16,270 11,320 7,905 2,105 37,600 42,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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