AoeStats
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Nomad

509950973Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 32m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
991
+14
🇨🇿 Persians · Czechia
913
+18
🇸🇪 Danes · Sweden
981
-17
🇸🇪 Muisca · Sweden
928
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,218 16:38 — — ⚔ Fish Boom into Champis
30 992 16:06 25:43 — ⚔ Fish Boom into M@A into Towers
21 674 14:32 — — ⚔ M@A into Fish Boom
18 589 14:34 21:23 — ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
4,920 6,720 1,180 1,600 14,420 14,270
5,515 5,934 1,835 100 13,384 13,391
6,470 4,392 1,425 855 13,142 17,085
4,375 5,165 735 610 10,885 12,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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