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Lombardia

510058864Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 63m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
802
+6
🇨🇿 Spanish · Czechia
792
+6
🇬🇧 Celts · United Kingdom
764
+7
🇲🇽 Tatars · Mexico
672
+11
🇨🇳 Franks · China
567
-8
🇨🇳 Chinese · China
561
-8
🇨🇳 Huns · China
520
-7
🇨🇳 Chinese · China
520
-7
Player eAPM Actions Feudal Castle Imperial Opening
29 1,825 12:54 25:00 30:55 ⛏ Fast Castle
25 1,627 10:56 21:17 49:04 ⛏ Fast Castle
25 1,585 11:02 21:27 35:25 ⚔ Scout Rush
24 1,561 12:40 22:02 41:58
24 1,510 10:56 25:38 39:26 ⛏ Fast Castle
18 1,170 12:03 18:28 34:53 ⛏ Fast Castle
16 1,051 11:30 21:03 33:51 ⛏ Fast Castle
16 995 16:02 29:12 40:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,585 26,578 31,550 8,220 108,933 115,902
25,025 22,025 23,375 6,245 76,670 99,909
37,295 16,951 12,305 2,560 69,111 86,933
20,620 15,965 16,910 2,195 55,690 67,934
14,720 21,724 14,650 4,430 55,524 69,838
16,610 17,805 13,180 1,500 49,095 67,045
20,530 15,329 8,365 575 44,799 59,738
13,270 7,707 7,575 1,795 30,347 34,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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