AoeStats
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Fortress

510023905Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 60m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
544
+15
🇨🇱 Malay · Chile
525
+15
🇨🇱 Celts · Chile
521
+16
🇨🇱 Vietnamese · Chile
447
+18
🇨🇳 Huns · China
537
-17
🇨🇳 Portuguese · China
537
-17
🇨🇷 Huns · Costa Rica
500
-16
🇺🇸 Persians · United States
465
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,181 8:12 18:10 28:29 ⛏ Fast Castle
19 1,125 10:25 16:41 31:03 ⛏ Fast Castle
16 990 9:21 18:12 33:46 ⛏ Fast Castle
14 835 8:48 16:00 27:49 ⛏ Fast Castle
13 803 9:04 17:35 26:45 ⛏ Fast Castle
7 432 10:08 20:48 33:00 ⚔ Drush FC into Archers
6 359 7:01 15:51 27:49
3 204 10:21 19:59 33:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,440 24,090 20,740 4,200 77,470 94,389
28,020 18,410 21,065 2,805 70,300 86,919
12,625 21,320 16,710 1,550 52,205 75,322
18,120 17,885 11,890 3,055 50,950 64,153
8,550 21,285 15,065 1,400 46,300 57,582
17,395 14,770 12,175 1,800 46,140 55,645
11,465 6,749 5,735 630 24,579 27,499
11,320 4,095 5,620 1,000 22,035 26,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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