AoeStats
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Arena

508790085Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 84m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
839
+16
🇺🇸 Italians · United States
802
+18
🇺🇸 Saxons · United States
783
+18
🇨🇳 Jurchens · China
856
-18
🇺🇸 Saracens · United States
838
-17
🇺🇸 Saxons · United States
820
-41
Player eAPM Actions Feudal Castle Imperial Opening
33 2,766 10:57 16:04 30:45 ⛏ Fast Castle
23 1,916 9:53 19:22 30:00 ⛏ Fast Castle
18 1,556 10:09 22:06 35:38 ⚔ FC into Skirms
17 1,473 11:23 18:59 33:03 ⛏ Fast Castle
16 1,332 12:26 16:40 33:18 ⛏ Fast Castle
12 1,051 10:20 20:32 33:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,215 39,740 24,135 4,305 120,395 124,632
31,355 43,740 41,340 3,700 120,135 125,547
26,995 38,840 22,425 4,270 92,530 99,602
36,585 26,640 16,145 3,250 82,620 92,557
27,700 17,660 23,370 3,760 72,490 73,846
28,895 20,425 19,300 3,100 71,720 77,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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