AoeStats
← one a fish

Baltic

510932663Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 58m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
692
+17
🇦🇷 Wu · Argentina
622
+18
🇨🇳 Huns · China
713
-18
🇵🇹 Portuguese · Portugal
687
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,240 11:39 20:48 31:45 ⛏ Fast Castle
18 1,027 12:31 17:52 49:16 ⛏ Fast Castle
12 690 13:36 17:55 30:16 ⛏ Fish Boom FC
11 659 14:19 23:06 38:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,810 25,260 9,405 2,995 60,470 94,151
22,585 14,275 19,530 2,150 58,540 66,567
18,745 20,995 11,760 2,750 54,250 55,194
12,605 12,885 10,640 2,320 38,450 42,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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