AoeStats
← JAGGY

MegaRandom

506117724Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 30m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
992
+14
🇩🇪 Lithuanians · Germany
962
+15
🇹🇷 Britons · Türkiye
974
-15
🇹🇼 Malians · Taiwan
922
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 605 10:51 18:13 — ⛏ Fast Castle
19 574 12:53 25:10 — ⚔ Skirmisher Rush
12 372 13:47 18:55 — ⛏ Fish Boom FC
12 360 11:31 20:34 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,520 6,115 2,845 1,075 17,555 19,360
4,875 6,590 2,070 30 13,565 16,230
6,440 5,592 570 670 13,272 14,285
3,520 1,935 200 0 5,655 7,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.