AoeStats
← Moul_Thon

Arena

509253401Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 62m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wu · Chile
1218
+17
🇨🇱 Franks · Chile
1189
+19
🇨🇱 Saxons · Chile
1185
+19
🇲🇦 Celts · Morocco
1281
-20
🇲🇦 Celts · Morocco
1258
-19
🇲🇦 Celts · Morocco
1197
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,972 11:36 15:44 38:49 ⛏ Fast Castle
40 2,524 11:57 16:00 36:53 ⛏ Fast Castle
29 1,798 11:24 15:30 32:24 ⛏ Fast Castle
28 1,718 11:26 16:17 37:27 ⛏ Fast Castle
26 1,616 11:42 15:21 34:10 ⛏ Fast Castle
26 1,652 12:07 19:21 40:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,455 25,920 12,825 2,350 76,550 89,936
27,555 22,660 14,785 3,300 68,300 88,395
27,060 25,145 11,765 2,150 66,120 80,314
17,555 27,650 18,945 1,050 65,200 65,452
26,900 16,150 13,720 7,235 64,005 73,193
17,930 15,435 15,050 1,535 49,950 75,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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