AoeStats
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Arena

510303306Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 39m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
949
+17
🇨🇳 Saxons · China
941
+17
🇫🇷 Malay · France
973
-18
🇹🇷 Turks · Türkiye
948
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,334 9:29 17:44 33:10 ⛏ Fast Castle
33 1,315 11:11 15:12 34:03 ⛏ Fast Castle
32 1,273 11:29 16:48 — ⛏ Fast Castle
17 681 9:04 14:29 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,060 11,715 4,805 2,880 36,460 40,756
13,835 16,460 2,410 1,000 33,705 39,299
V
7,495 3,660 3,630 1,400 16,185 18,603
5,925 4,945 2,190 1,585 14,645 15,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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