AoeStats
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Arena

509619747Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 36m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
932
+17
🇨🇳 Danes · China
923
+18
🇧🇷 Mongols · Brazil
1029
-20
🇧🇷 Gurjaras · Brazil
898
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,490 11:14 15:51 36:11 ⛏ Fast Castle
31 1,128 11:27 15:54 29:49 ⛏ Fast Castle
23 846 12:10 15:59 31:48 ⛏ Fast Castle
19 686 12:35 17:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,505 9,480 6,610 850 29,445 31,963
10,525 9,040 4,820 1,560 25,945 27,641
12,185 4,080 4,295 755 21,315 23,591
V
7,735 4,425 3,805 2,050 18,015 21,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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