AoeStats
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Nomad

510286323Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 16m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saxons · Switzerland
1477
+12
🇺🇸 Italians · United States
1415
+14
🇩🇪 Vietnamese · Germany
1394
+15
🇺🇸 Cumans · United States
1345
+17
🇧🇷 Persians · Brazil
1474
-18
🇦🇺 Dravidians · Australia
1394
-15
🇦🇺 Romans · Australia
1349
-13
🇹🇼 Mongols · Taiwan
1301
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 689 14:02 — — ⚔ Fish Boom into M@A
35 582 13:49 — — ⛏ Fish Boom
28 472 14:11 — — ⛏ Fish Boom
25 421 13:07 — — ⛏ Fish Boom FC
24 404 14:20 — — ⛏ Fish Boom
21 351 13:54 — — ⚔ Fish Boom into Drush into Towers
20 345 12:59 — — ⛏ Fish Boom into Fire Galleys
15 259 13:39 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,900 3,025 370 200 7,495 7,111
2,275 3,050 385 100 5,810 5,774
2,300 3,240 170 100 5,810 6,285
2,300 2,787 590 0 5,677 6,338
2,600 2,125 50 725 5,500 5,564
2,500 1,996 300 225 5,021 5,180
2,285 1,925 130 360 4,700 4,659
2,050 1,965 120 110 4,245 5,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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