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Arena

509574943Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 16m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1404
+15
🇦🇺 Cumans · Australia
1400
+15
🇦🇺 Romans · Australia
1331
+18
🇨🇳 Shu · China
1290
+18
🇨🇳 Slavs · China
1391
-17
🇨🇳 Spanish · China
1387
-17
🇨🇳 Varangians · China
1347
-16
🇪🇸 Bohemians · Spain
1346
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 687 10:49 14:29 — ⛏ Fast Castle
41 694 11:13 14:59 — ⛏ Fast Castle
41 691 10:21 — — ⚔ M@A Rush
40 670 10:03 13:46 — ⛏ Fast Castle
33 555 10:36 15:02 — ⛏ Fast Castle
30 503 9:11 — —
23 387 10:06 14:27 — ⛏ Fast Castle
21 355 11:11 15:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,450 2,505 200 200 6,355 6,035
3,650 2,290 200 200 6,340 6,510
4,300 1,350 530 0 6,180 6,800
2,825 2,590 575 100 6,090 6,002
3,500 2,065 250 200 6,015 5,679
3,170 2,070 350 100 5,690 5,670
2,725 2,215 200 200 5,340 5,478
2,600 1,380 385 295 4,660 5,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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