AoeStats
← Teapoo Two

MegaRandom

510061646Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 46m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malians · Australia
953
+12
🇦🇺 Dravidians · Australia
953
+12
🇦🇺 Khmer · Australia
848
+16
🇩🇪 Saxons · Germany
925
-16
🇩🇪 Khmer · Germany
828
-12
🇺🇸 Vikings · United States
820
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,717 12:21 17:11 36:02 ⛏ Fast Castle
19 909 10:42 16:36 34:10 ⛏ Fast Castle
16 763 10:55 18:43 — ⚔ Archer Rush
16 762 14:53 17:35 34:12 ⛏ Fish Boom FC
13 628 12:52 20:12 36:55 ⛏ Fish Boom FC
9 439 12:13 16:50 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,225 22,875 10,265 1,620 59,985 69,034
17,350 11,885 10,725 2,385 42,345 44,744
23,045 7,655 9,560 1,400 41,660 48,625
17,785 12,685 7,325 2,395 40,190 44,950
13,050 7,715 9,155 755 30,675 36,952
6,850 7,130 2,770 2,275 19,025 22,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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