AoeStats
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Black Forest

509760483Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 53m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
58 3,108 11:49 17:06 31:46 ⛏ Fish Boom FC
51 2,747 10:49 16:09 42:18 ⛏ Fast Castle
44 2,353 11:53 16:19 42:05 ⛏ Fast Castle
35 1,897 18:38 36:09 52:06 ⛏ Fish Boom FC
31 1,692 9:24 21:03 32:47 ⚔ Scouts into Fish Boom
31 1,671 13:23 17:49 30:56 ⛏ Fast Castle
28 1,514 17:44 28:11 43:27 ⚔ Archer Rush
24 1,317 10:49 18:50 33:57

Resources

Player Food Wood Gold Stone Spent Collected
45,175 22,895 29,920 2,485 100,475 105,794
41,050 21,785 21,375 1,805 86,015 94,664
31,625 29,640 17,985 3,895 83,145 87,825
21,730 16,100 13,850 300 51,980 62,868
23,205 20,157 4,695 3,355 51,412 60,951
20,450 12,223 8,565 2,210 43,448 49,069
13,025 19,980 7,280 950 41,235 43,989
9,955 11,277 3,315 1,950 26,497 35,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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