AoeStats
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Arabia

510914598Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 39m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
963
+17
🇲🇽 Lithuanians · Mexico
931
+18
🇹🇼 Malians · Taiwan
1010
-19
🇺🇸 Saxons · United States
955
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,520 10:08 20:00 — ⚔ Scout Rush
26 1,008 10:38 15:41 — ⛏ Fast Castle
25 986 9:49 17:00 — ⛏ Fast Castle
24 933 13:06 18:41 —

Resources

Player Food Wood Gold Stone Spent Collected
13,765 8,320 2,575 2,150 26,810 28,668
8,585 9,535 4,920 750 23,790 24,770
11,435 6,850 3,510 850 22,645 24,539
9,000 8,210 2,915 2,000 22,125 27,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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