AoeStats
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Arena

506853831Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 57m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
881
+12
🇨🇳 Vietnamese · China
755
+18
🇮🇩 Celts · Indonesia
800
-15
🇨🇴 Dravidians · Colombia
795
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 4,023 10:40 16:30 30:08 ⛏ Fast Castle
21 1,195 11:50 21:40 36:10 ⛏ Fast Castle
19 1,114 10:29 18:21 32:19 ⛏ Fast Castle
12 717 10:59 16:32 27:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,405 20,475 23,330 4,400 94,610 97,496
26,055 32,510 17,050 2,225 77,840 88,621
25,750 27,735 12,780 2,950 69,215 76,403
18,785 18,060 6,375 2,250 45,470 57,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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