AoeStats
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Black Forest

508863164Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 43m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
805
+15
🇷🇺 Poles · Russia
743
+17
🇺🇸 Khmer · United States
707
+19
🇿🇦 Mongols · South Africa
815
-18
🇿🇦 Lithuanians · South Africa
771
-17
🇬🇧 Spanish · United Kingdom
742
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,114 12:28 20:21 30:54 ⛏ Fast Castle
16 707 16:12 20:36 41:24 ⛏ Fast Castle
14 584 13:51 17:55 36:27 ⛏ Fast Castle
13 581 16:00 20:26 37:45 ⛏ Fast Castle
13 560 13:59 26:07 37:06 ⛏ Fast Castle
10 415 13:40 26:20 38:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,705 12,767 14,365 2,350 51,187 58,152
23,140 8,890 12,795 2,340 47,165 57,513
20,845 10,585 10,490 3,050 44,970 54,776
13,645 12,890 10,120 2,410 39,065 49,442
12,530 8,150 6,120 980 27,780 30,288
9,190 8,774 3,155 2,690 23,809 26,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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