AoeStats
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Black Forest

508855863Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 65m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
789
+16
🇦🇺 Spanish · Australia
761
+17
🇹🇷 Franks · Türkiye
731
+19
🇿🇦 Mongols · South Africa
834
-19
🇿🇦 Lithuanians · South Africa
788
-17
🇬🇧 Spanish · United Kingdom
758
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 1,187 15:10 20:40 37:40 ⛏ Fast Castle
15 964 13:43 17:59 36:15 ⛏ Fast Castle
14 888 15:42 20:54 39:33 ⛏ Fast Castle
14 919 15:50 20:37 40:27 ⛏ Fast Castle
13 860 15:06 20:11 34:10 ⛏ Fast Castle
10 650 16:02 26:34 39:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,125 19,075 30,765 1,475 96,440 125,745
34,925 18,830 21,580 2,135 77,470 83,582
24,740 24,855 24,780 2,980 77,355 105,393
23,520 22,835 24,500 3,450 74,305 93,989
29,210 15,057 18,470 3,105 65,842 80,843
26,790 12,727 20,345 1,545 61,407 65,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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