AoeStats
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Yucatan

510456529Analyzed
4v4 RM · 3d ago on Oct 1, 2026· 149m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
973
+17
🇺🇸 Franks · United States
924
+19
🇺🇸 Varangians · United States
914
+19
🇺🇸 Spanish · United States
766
+24
🇲🇽 Romans · Mexico
1058
-23
🇺🇸 Khmer · United States
1008
-21
964
-19
🇵🇪 Mongols · Peru
878
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 5,066 10:12 16:39 31:17 ⛏ Fast Castle
30 4,456 9:21 21:26 55:26 ⚔ Scout Rush
29 4,310 11:10 16:28 35:35 ⛏ Fast Castle
29 4,336 11:29 21:00 42:04 ⛏ Fish Boom FC
20 2,969 12:18 30:25 55:04 ⚔ Scout Rush
20 3,002 12:26 22:21 53:57 ⚔ Scout Rush
14 2,109 12:55 17:48 55:06
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
97,780 66,631 56,485 24,255 245,151 354,818
71,010 69,845 88,730 12,970 242,555 274,193
91,735 65,725 42,725 9,400 209,585 289,159
98,935 40,420 41,760 8,400 189,515 213,758
69,510 49,620 57,110 6,485 182,725 191,183
78,705 37,610 45,425 3,300 165,040 217,960
47,020 35,728 21,385 8,875 113,008 183,475
100 0 50 0 150 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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