AoeStats
← jorshy04

Arena

510255416Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 31m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Malians · Switzerland
940
+14
🇨🇳 Saxons · China
936
+14
🇨🇴 Jurchens · Colombia
1103
-21
🇨🇴 Spanish · Colombia
701
-7
Player eAPM Actions Feudal Castle Imperial Opening
27 835 10:37 18:07 — ⛏ Fast Castle
23 734 12:07 16:31 — ⛏ Fast Castle
16 518 9:02 17:58 25:10 ⛏ Fast Castle
11 346 13:06 19:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,160 8,845 4,040 1,000 25,045 26,511
10,805 7,825 1,255 900 20,785 24,217
9,795 5,885 3,180 1,600 20,460 21,959
6,565 4,640 815 750 12,770 17,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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