AoeStats
← Baudouin IV

Nomad

509085884Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 25m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
1010
+9
🇭🇰 Khitans · Hong Kong SAR China
666
+23
🇫🇷 Spanish · France
861
-17
🇫🇷 Khmer · France
815
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,016 14:03 18:27 — ⛏ Fish Boom FC
31 790 13:09 20:54 — ⛏ Fish Boom
23 593 12:32 — — ⚔ Scout Rush
9 220 17:26 22:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,075 5,790 1,505 100 13,470 13,718
6,040 5,525 1,550 100 13,215 13,663
3,575 2,780 250 750 7,355 7,847
2,555 2,755 100 225 5,635 6,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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