AoeStats
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Black Forest

509427790Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 81m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Portuguese · Netherlands
982
+10
🇳🇱 Slavs · Netherlands
769
+18
🇳🇱 Bulgarians · Netherlands
748
+19
🇺🇸 Danes · United States
859
-17
🇺🇸 Khmer · United States
809
-15
🇺🇸 Mongols · United States
805
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 4,453 11:04 16:47 35:47 ⛏ Fast Castle
53 4,354 11:55 21:30 36:07 ⛏ Fish Boom FC
48 3,915 14:17 24:35 39:55 ⛏ Fast Castle
31 2,556 13:15 25:46 39:56 ⛏ Fish Boom FC
26 2,118 11:32 17:56 31:14 ⛏ Fast Castle
16 1,289 16:55 29:15 45:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
44,640 78,828 29,980 3,505 156,953 170,632
74,130 57,113 3,630 4,400 139,273 161,013
34,940 42,291 49,150 4,305 130,686 165,477
41,075 38,030 44,680 3,015 126,800 142,113
36,710 52,640 21,595 3,180 114,125 128,446
26,500 19,344 17,670 4,785 68,299 103,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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