AoeStats
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Black Forest

508760634Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 63m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Japanese · Netherlands
958
+11
🇹🇷 Dravidians · Türkiye
890
+14
🇳🇱 Inca · Netherlands
749
+20
🇳🇱 Turks · Netherlands
729
+21
🇵🇪 Varangians · Peru
851
-17
🇨🇴 Byzantines · Colombia
844
-17
🇦🇷 Chinese · Argentina
841
-16
🇪🇨 Cumans · Ecuador
835
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,976 13:42 24:44 40:37 ⚔ Scouts into Skirms
29 1,817 13:04 29:41 52:58 ⚔ Champis into Towers into Archers
26 1,622 13:05 20:03 31:47 ⛏ Fast Castle
26 1,643 12:43 19:32 31:29 ⛏ Fast Castle
25 1,595 11:43 20:43 34:12 ⛏ Fast Castle
23 1,432 16:49 27:26 40:36 ⛏ Fast Castle
15 977 19:41 33:05 40:21 ⛏ Fast Castle
12 759 16:01 40:55 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
28,975 21,015 25,250 3,820 79,060 109,022
32,515 28,115 15,330 1,500 77,460 109,979
24,100 24,720 21,865 3,260 73,945 90,218
28,590 26,105 16,825 1,750 73,270 80,570
28,570 29,735 12,175 200 70,680 90,331
14,475 24,463 18,575 5,365 62,878 76,833
14,510 20,985 16,540 1,595 53,630 59,745
13,295 8,685 2,025 2,535 26,540 27,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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