AoeStats
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Pilgrims

509151885Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 48m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
947
+15
🇬🇧 Malay · United Kingdom
942
+15
🇲🇽 Byzantines · Mexico
940
+15
🇹🇷 Spanish · Türkiye
931
+16
🇸🇪 Varangians · Sweden
992
-17
🇬🇧 Goths · United Kingdom
916
-15
🇬🇧 Chinese · United Kingdom
910
-42
🇬🇧 Spanish · United Kingdom
897
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,930 14:55 18:59 35:09 ⛏ Fish Boom FC
35 1,697 13:40 20:25 40:04 ⚔ Fish Boom into Archers
30 1,451 14:00 24:18 42:09 ⚔ Fish Boom into Towers into Fire Galleys into Galleys FC
22 1,092 16:34 24:14 35:58 ⛏ Fish Boom into Fire Galleys FC
17 837 17:07 29:27 48:20 ⚔ Fish Boom into Towers into Fire Galleys
15 749 12:34 17:30 22:01 ⛏ Fish Boom FC into Fast Imp
14 684 12:08 19:12 — ⛏ Fish Boom FC
5 263 15:43 32:13 — ⚔ Fish Boom into M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,520 23,160 6,980 3,540 60,200 68,738
15,160 13,125 10,270 1,500 40,055 41,502
11,520 16,130 8,890 1,555 38,095 41,473
11,570 12,702 6,530 3,725 34,527 37,172
9,820 13,495 5,720 945 29,980 48,410
11,290 12,239 3,635 2,050 29,214 29,860
3,600 4,060 1,125 875 9,660 10,794
3,125 3,460 425 350 7,360 10,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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