AoeStats
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Coastal Forest

510632206Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 45m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
998
+14
🇧🇷 Vietnamese · Brazil
936
+16
🇦🇷 Jurchens · Argentina
945
-15
🇦🇷 Japanese · Argentina
944
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,732 10:02 24:41 37:36 ⚔ Archer Rush
44 2,011 10:17 17:49 — ⛏ Fast Castle
26 1,185 11:12 22:25 40:05 ⚔ Skirmisher Rush
18 835 13:04 31:38 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,125 13,870 9,315 1,500 36,810 41,184
15,355 9,038 5,340 2,720 32,453 47,859
15,015 8,040 4,980 2,240 30,275 36,213
5,915 7,039 300 1,385 14,639 17,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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