AoeStats
← Jean-Cloud

Nomad

510794514Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 31m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
1314
+14
🇦🇺 Malay · Australia
1242
+16
🇫🇷 Italians · France
1301
-17
🇫🇷 Persians · France
1211
-13
Player eAPM Actions Feudal Castle Imperial Opening
75 2,397 14:04 18:40 — ⛏ Fish Boom FC
52 1,668 14:45 20:22 — ⛏ Fish Boom into Galleys FC
38 1,208 15:05 22:00 — ⛏ Fish Boom FC
32 1,017 11:37 28:45 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,450 9,342 3,100 950 25,842 27,221
5,700 13,645 4,555 200 24,100 24,282
6,090 6,145 1,335 300 13,870 16,414
6,080 4,940 970 305 12,295 13,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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