AoeStats
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Lombardia

509914852Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 55m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Varangians · Netherlands
1038
+17
🇮🇹 Ethiopians · Italy
1018
+18
🇭🇰 Byzantines · Hong Kong SAR China
1015
+18
🇭🇰 Mongols · Hong Kong SAR China
989
+19
🇫🇷 Cumans · France
1170
-22
🇫🇷 Vietnamese · France
1044
-17
🇦🇷 Britons · Argentina
1038
-17
🇨🇳 Franks · China
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
72 3,966 11:32 15:40 39:03 ⚔ FC into Scouts
44 2,416 11:28 18:53 33:28 ⛏ Fast Castle
42 2,313 9:11 25:28 41:31 ⚔ Archer Rush
35 1,913 10:10 21:35 36:32 ⚔ Archer Rush
32 1,774 11:28 20:13 55:22 ⚔ Archers into Skirms
29 1,626 11:17 17:35 36:19 ⛏ Fast Castle
24 1,327 11:12 17:46 34:59 ⛏ Fast Castle
1 71 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,790 24,654 20,755 3,255 81,454 90,806
46,875 13,489 14,920 1,685 76,969 88,965
22,545 17,874 12,355 1,420 54,194 61,246
24,495 12,698 13,805 1,515 52,513 66,051
19,875 18,459 7,735 3,550 49,619 56,645
13,390 17,015 11,145 850 42,400 43,281
11,690 15,295 4,275 1,370 32,630 36,132
1,250 425 0 0 1,675 2,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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