AoeStats
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Arena

509662817Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 57m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1112
+13
🇪🇸 Varangians · Spain
1097
+14
🇬🇧 Hindustanis · United Kingdom
1024
+16
🇹🇼 Spanish · Taiwan
1021
+17
🇦🇷 Britons · Argentina
1053
-15
🇫🇮 Chinese · Finland
1052
-15
🇨🇳 Celts · China
1041
-15
🇩🇪 Spanish · Germany
1032
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,820 12:00 16:03 28:26 ⛏ Fast Castle
32 1,827 11:27 17:39 35:49 ⛏ Fast Castle
29 1,694 13:27 16:45 33:34 ⛏ Fast Castle
24 1,382 11:35 17:40 31:23 ⛏ Fast Castle
24 1,391 11:08 15:09 31:13 ⛏ Fast Castle
24 1,389 11:43 16:07 30:13 ⛏ Fast Castle
23 1,304 11:09 17:25 36:09 ⛏ Fast Castle
19 1,087 11:01 15:32 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,250 31,444 23,035 5,250 92,979 100,274
37,885 17,370 28,815 4,950 89,020 99,365
30,445 27,190 25,965 4,155 87,755 99,299
35,175 29,195 13,820 3,100 81,290 101,496
16,275 32,660 21,405 3,125 73,465 78,177
14,825 28,040 18,990 2,475 64,330 68,230
23,755 12,000 13,880 1,500 51,135 59,921
14,800 16,140 9,715 5,600 46,255 55,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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