AoeStats
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Nomad

510133697Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 71m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
899
+17
🇫🇮 Varangians · Finland
883
+17
🇪🇸 Spanish · Spain
914
-17
🇬🇧 Huns · United Kingdom
912
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,754 14:13 23:46 37:38 ⛏ Fast Castle
31 2,202 14:41 23:48 39:51 ⚔ Fish Boom into Scouts
14 1,001 14:31 28:10 34:38 ⚔ Fish Boom into Archers into Fast Imp
9 628 12:48 22:41 33:54 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,305 35,584 10,690 4,710 81,289 93,237
40,115 13,820 23,085 850 77,870 83,921
25,105 23,949 13,295 6,480 68,829 84,646
12,195 14,725 5,795 3,500 36,215 43,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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