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Nomad

510192013Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 44m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1601
+9
🇨🇴 Persians · Colombia
1545
+11
🇭🇺 Malay · Hungary
1491
+15
🇦🇷 Spanish · Argentina
1546
-15
🇦🇷 Varangians · Argentina
1485
-13
🇦🇷 Tupi · Argentina
1301
-7
Player eAPM Actions Feudal Castle Imperial Opening
62 2,794 13:12 17:01 34:28 ⛏ Fish Boom FC
57 2,554 13:14 16:50 35:56 ⛏ Fish Boom FC
41 1,834 13:15 19:38 32:23 ⛏ Fish Boom into Galleys into Fire Galleys FC
39 1,734 14:22 18:50 40:40 ⛏ Fish Boom FC
38 1,691 13:12 26:00 — ⛏ Fish Boom into Fire Galleys into Galleys FC
20 907 13:43 18:34 42:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,760 12,561 17,060 4,155 62,536 65,555
23,640 15,515 13,675 1,090 53,920 58,891
19,970 12,074 10,145 4,445 46,634 47,432
13,630 13,847 5,855 1,615 34,947 36,437
13,325 6,713 5,550 2,490 28,078 31,353
6,040 10,225 3,780 1,855 21,900 21,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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