AoeStats
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Arena

510136616Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 65m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Persians · Portugal
737
+8
🇫🇷 Franks · France
707
+8
🇫🇷 Koreans · France
686
+9
🇨🇿 Franks · Czechia
685
+9
🇨🇦 Byzantines · Canada
569
-10
🇷🇸 Tatars · Serbia
540
-9
🇧🇷 Vikings · Brazil
514
-8
🇲🇽 Danes · Mexico
491
-7
Player eAPM Actions Feudal Castle Imperial Opening
24 1,587 12:26 19:26 38:04 ⛏ Fast Castle
19 1,231 11:46 18:22 30:27 ⛏ Fast Castle
18 1,197 13:31 20:42 35:50 ⛏ Fast Castle
18 1,177 13:28 18:08 36:57 ⛏ Fast Castle
15 978 11:14 19:55 34:39 ⛏ Fast Castle
13 856 10:09 21:56 36:42 ⛏ Fast Castle
11 698 9:09 12:51 36:07 ⛏ Fast Castle
5 346 11:28 21:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,880 39,755 25,225 2,300 114,160 136,307
25,030 42,165 28,095 2,075 97,365 105,872
29,255 22,430 28,095 4,100 83,880 91,469
23,685 20,910 26,335 2,250 73,180 84,195
26,270 15,445 20,650 4,350 66,715 73,507
29,160 10,725 7,570 5,600 53,055 63,695
14,005 11,155 3,930 2,250 31,340 35,305
4,815 3,485 730 650 9,680 10,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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