AoeStats
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Fortress

510111979Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 59m 10s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
724
+8
🇧🇷 Byzantines · Brazil
722
+8
🇨🇳 Saxons · China
611
+13
🇧🇪 Poles · Belgium
580
-11
🇷🇸 Tatars · Serbia
550
-10
🇬🇧 Inca · United Kingdom
486
-8
Player eAPM Actions Feudal Castle Imperial Opening
57 3,357 7:09 15:00 28:15 ⛏ Fast Castle
25 1,477 10:35 20:50 35:28 ⚔ Archer Rush
21 1,268 7:41 15:31 42:44 ⛏ Fast Castle
14 829 9:54 18:37 30:38 ⛏ Fast Castle
9 505 8:44 16:17 38:47 ⛏ Fast Castle
8 473 7:13 16:08 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,025 46,070 18,155 7,030 96,280 118,078
19,385 16,910 17,410 2,210 55,915 71,758
23,775 14,420 12,930 3,075 54,200 57,382
16,740 17,985 9,100 2,275 46,100 66,482
13,495 12,405 9,645 3,035 38,580 45,873
9,575 12,890 5,680 9,635 37,780 65,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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