AoeStats
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Arena

509690944Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 56m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
932
+14
🇵🇹 Portuguese · Portugal
927
+14
🇧🇷 Persians · Brazil
907
+15
🇩🇪 Varangians · Germany
1097
-22
🇩🇪 Goths · Germany
866
-14
🇩🇪 Bohemians · Germany
679
-7
Player eAPM Actions Feudal Castle Imperial Opening
27 1,538 9:59 14:22 37:30 ⛏ Fast Castle
23 1,298 11:13 15:49 40:46 ⛏ Fast Castle
22 1,247 11:41 25:17 29:50 ◆ FC into Fast Imp
16 923 14:39 21:09 32:05 ⚔ FC into Skirms
15 820 12:07 19:50 37:30 ⛏ Fast Castle
14 770 10:56 19:37 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,480 19,030 15,110 2,250 77,870 87,337
25,425 17,170 21,580 4,225 68,400 73,875
26,515 19,325 14,865 2,945 63,650 72,810
16,595 17,495 14,095 5,375 53,560 74,883
24,130 14,243 10,055 2,000 50,428 57,511
9,400 9,440 6,015 1,595 26,450 47,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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